Overview:
A spellcrafter's job is to add stats and bonuses to crafted items. The process to create a gem takes the following steps:
  1. buy uncut gems from stores
  2. cut the gems (this is also the trinket to skill up)
  3. craft the gems with an essence
  4. overcharge high level gems as desired
  5. imbue the now magical gems onto crafted items

Syntax:
The syntax involved iscraft spellcraft 'xx'where xx is typically the gem first followed by the essence. Other useful commands are craftlistandcraftlist trinket. You can use parameters with the craftlist command such as levels and item types, like craftlist rubyto show what items you can create as well as what materials are required. The level feature of the craftlist command is less useful with spellcrafting as every gem is considered level 51. Example:

craftlist ruby

ruby gem inertia Skill: 840

1 an ruby gemstone
1 essence of inertia


ruby gem life Skill: 840

1 an ruby gemstone
1 essence of life


ruby gem moons Skill: 840

1 an ruby gemstone
1 essence of moons

etc...

craft spellcraft 'ruby gem inertia'

Skilling Up:
A spellcrafter spends much of their time cutting uncut gemstones. These are their trinkets for skillups and are also used to make the essence gemstones. Cut gemstones can be sold at the craft store for gold in order to recover some money. The commandcraftlist trinket shows a list of all trinkets and you work on one until you reach the skill level suitable for the next, then switch. The list of these gems and their skill level requirements are in the first row of the table below.

Materials:
Uncut Gemstones -
These uncut gemstones are purchased from shops located in most every city. These raw gems are then crafted into a gemstone. A list of the final gemstones can be found in the table below.

Essences -
Essences are purchased from shops located in most every city. There are typically three essence sellers so you may have to visit multiple shops to find what you need. A list of the essences and their effect can be found below.

Crystals -
New in 2010 we have a ferrite crystal. This crystal can be used along with a diamond gemstone and an an essence of the moons to create a new diamond gem of leeching.


Craftskill Needed/Gem Effect

Gemstone:
Skill:
Obsidian
1/-
Moonstone
121/-
Opal
241/-
Amethyst
361/-
Emerald
481/-
Sapphire
601/-
Ruby
721/-
Diamond
841/-

Point Cost:
1
2
3
4
5
6
7
8
Essence:
Effect:








Life
Health
120/+3
240/+6
360/+9
480/+12
600/+15
720/+18
840/+21
1000/+25
Moons
Mana
120/+3
240/+6
360/+9
480/+12
600/+15
720/+18
840/+21
1000/+25
Inertia
Moves
120/+3
240/+6
360/+9
480/+12
600/+15
720/+18
840/+21
1000/+25
Muscle
Str
120/+1
240/+2
360/+3
480/+4
600/+5
720/+6
840/+7
1000/+8
Mind
Int
120/+1
240/+2
360/+3
480/+4
600/+5
720/+6
840/+7
1000/+8
Age
Wis
120/+1
240/+2
360/+3
480/+4
600/+5
720/+6
840/+7
1000/+8
Wind
Dex
120/+1
240/+2
360/+3
480/+4
600/+5
720/+6
840/+7
1000/+8
Growth
Con
120/+1
240/+2
360/+3
480/+4
600/+5
720/+6
840/+7
1000/+8
Magi
Saves







1000/-1
Gods
Bless

240/-






Death
Rot_Death
120/-







Neutrality
Neut_Only
120/-







Good
Good_Only
120/-







Evil
Evil_Only
120/-







Air
Invisible
120/-







Night
Dark
120/-







Cloaking
No_Locate

240/-






Ownership
No_Drop



480/-




Armor and Shields Only
Pain
Damage



480/+1



1000/+2
Sight
Hit



480/+1



1000/+2
Weapons Only
Venom
Poison







1000/-
Energy
Shocking







1000/-
Execution
Vorpal







1000/-
Steel
Sharp







1000/-
Blood
Vampiric







1000/-
Frost
Freezing







1000/-
Flame
Flaming







1000/-
Leeching
Leech







1000/-
Confusion
Stun







1000/-
(Example: An amethyst gem of pain will add +1dam and take 4 points. A spellcrafter will need 480 craftskill in order to create it.)

Overcharging:
Each gem produced will have a quality associated with it from 95% to 100%. Once the spellcrafter creates the final gem using a gemstone and essence, they can then additionally choose to "overcharge" the gem (example: overcharge gem pain). The effects of the gem will change based on the table below. The point total for the gem will also be modified.

Type
Effect
Magi and weapon flag gems
cannot be overcharged
Inertia/Life/Moons
95% - +25 hp/mana/moves, 8 points
96% - +28 hp/mana/moves, 9 points
97% - +31 hp/mana/moves, 10 points
98% - +34 hp/mana/moves, 11 points
99% - +37 hp/mana/moves, 12 points
100% - +40 hp/mana/moves, 13 points
Growth/Age/Mind/Wind/Muscle
95% - +8 to stat, 8 points
96% - +9 to stat, 9 points
97% - +10 to stat, 10 points
98% - +11 to stat, 11 points
99% - +12 to stat, 12 points
100% - +13 to stat, 13 points
Pain/Sight
95% -
96% - 2 hit/dam, 8 points
97% -
98% -
99% -
100% - 3 hit/dam, 12 points

Imbuing:
Once the desired gems are created, it's time to put them into armor or weapons. Remember, pain and sight can only be applied to armor or you'll put the poor enchantors out of business. A spellcrafter is limited to the amount and type of gem they can imbue based on the slots and points an item can hold. These factors are based on the item's original level, as shown in the table below:

Weapons
Armor
Level
Material
Level
Cloth
Leather
Plate
1-5
bronze
5
woolen
deer
bronze
6-10
iron
10
linen
cow
iron
11-15
steel
15
brocade
bull
steel
16-20
alloy
20
silk
moose
alloy
21-25
fine alloy
25
gossamer
bull moose
fine alloy
26-30
mithril
30
sylvan
bear
mithril
31-35
adamantium
35
seamist
whale
adamantium
36-40
asterite
40
nightshade
shark
asterite
41-45
netherium
45
wyvernskin
elephant
netherium
46-49
arcanium




50-51
arcanium
50
silksteel
bull elephant
arcanium


50
dragonskin



Equipment Slots/Points
Level Range
Slots
Points
1-9
1
2
10-19
1
4
20-24
2
6
25-29
2
8
30-34
2
12
35-39
3
16
40-44
4
20
45-49
5
24
50-51
6
28

Notes on Spellcrafting:
  • Gems of the magi take up 2 slots, all other gems take up 1 slot.
  • Pain and sight can only be applied to armor.
  • Fading a weapon will remove all spellcrafting affects but retain the original spellcrafter even after the item is restored.
  • Once one spellcrafter imbues an item, that spellcrafter is the only one who can further work on the item.
  • You can go over the point total for an item as long as there are slots to hold the gems. This will result in the item being rot_death and the process has a potential to destroy the item.
  • You can double flag a weapon and this will result in the item being rot_death. It also has a potential to destroy the item.
  • Keep at least the diamonds you create from skilling up.


Original Spellcrafting Tables:
http://spreadsheets.google.com/pub?key=pz8J2PIEt0z41OZGaLYWvUw
http://spreadsheets.google.com/pub?key=pqnz-tl8QWv_S0vyrZvEWAg

List of Spellcrafters

Back to Crafting main
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